Also, there are stacks of insane endomorphs literally killing the base mesh Deleting the additional bones is a first step Yep, the moves and interpolated pose-to-pose movement is exported all right … along with the mess of a doubled-up bone structure I think Prometheus mentioned in one of his posts However, animating a figure pose-to-pose does "work". I'm guessing this means a pay-to-export anything using aniMate motion … ? DAZ is not exporting anything animated via its aniMate plugin - it will make it move, whatever, but a look at the installed plugins (under DAZ Help menu) shows a link leading to a paid plugin.
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